
Light spoiler warning
Here’s the first post, should you want to start at the beginning
The next morning, Oalston shares his deductions with everyone else. The magically-isolated Crystal of Water seems to be one of the last x-factors.
For a moment, Vera appears to equate the Crystal of Water with the Crystal of life. Regent Gran implicitly agrees with the direction of her assessment if not the conclusion.
The Crystals of Life and Water are separate, though, and with the Crystal of Water walled off that only leaves the Crystal of Life for us to investigate.
Off to the Isle of Tyr, then.
Before we go, Cid has a surprise for us: a functioning airship, called the Eagle, with its Blackjack music (Daryl gave her airship the better bird name)!
Cid takes the controls and flies us to the upper northeast corner of the map.
The Shrine on Tyr reminds me of the last dungeon from Final Fantasy Adventure / Adventure of Mana / Sword of Mana / Seiken Densetsu. You know, the first Gameboy game to have Final Fantasy in its name, even if it became the first Mana game in the long run (released in America almost simultaneously with IV, if I remember correctly?).
There is a recovery pot to the left of the entrance. It takes some walking and you might not make it without an encounter but it’s as generous as the Tyr Shrine is going to get. Maybe use the long walk to farm some Mega Potions from the Drakes.
Rather like the Ancient Forest from VII, there are flowers that move us from one place to another. Each one links up with another of the same color and they seem to suck you into the ground and spit you back up through another flower rather than launching you into the air. If you see another flower of the same color in the same screen, it is almost certainly not where it will lead (corresponding red flower at the second zone could very well carry you to the first visible one, though).

Sunlight Broach can be stolen from the Lemures (girl amid the flowers- variation of the Lamia monster?). Maybe the Lemures have an Earth vulnerability because Vahn’s Shockwave takes them out quickly. Lariosauros can be shaken down for tents. The floaty, skeletal beings that look vaguely round? Baldanders? They drop stimulants like the Belphegors. The Baldanders are also Demi-slingers (with stimulants).
In the next room, there is a yellow flower to the far right of the bridge. Yes there’s a tree next to it but it only looks like it’s in the way. That’ll get you out of the immediate flower network.
One of the pairs of red flowers will lead to a tiny square platform with access to a Magic Shard in a treasure chest. You will also be boxed in between the treasure chest, the red flower and two trees, in the upper left corner. The treasure chest in the lower right corner is off limits from here.
Oh and the flower paths? Some of them alternate with other pairs of the same color. The color of the flower you emerge from is the only constant. However most of them only swap with one other pair so- typically -you will emerge either in one place or the other. Definitely not immune to planning.
When the Lemures put you to sleep and either the Baldander or the Lariosauro ‘Hits’ you (like other monsters ‘Incisor’ you) and wakes you up? The point is to cancel whatever move that party member was supposed to make.
Yes, the sleep status effect might make a party member miss a turn. Putting a party member to sleep and immediately waking them up will make them miss a turn. When Behemoths start appearing, remember that you can steal Power Shards from them.
Eventually, a yellow flower will take you to a doorway between two columns.
Here, we get one of the more interesting screens in the game thus far.

A clock-manipulation room like in the Temple of the Ancients (VII). I muddled my way through a few possibilities until I started choosing hours on the hour.
Once you descend the staircase, get all the treasure there is along the walkway and through the yellow flower path, if you are inclined. Either remember to backtrack to the purple flower closest to the staircase or head there directly.
Beyond the purple flower, pass through another one around the next corner. You might choose to investigate the first red flower you see. You’ll find that it’s bidirectional. In both destinations, there is loot to be ransacked. In the second red flower location (with the antidote and the Rondel), you’ll find yourself on the other side of the pillars visible in the earlier room. Here you will have access to a purple flower that was once off limits. It will take you back to the bottom of the staircase below the clock room.
Or you could ignore the first red flower you see and continue with the dungeon.
You can either proceed to a yellow flower or up a staircase. The yellow leads back to the clock room basement. Up the staircase leads to a winding path through water.
Follow the yellow flowers until you reach this place. Upon entering, you have immediate access to a purple flower and two yellows. For a straight shot to the door, go purple and then the red flower to your immediate south.

(If you instead proceed to the red flower northwest of the purple, you will go to a corner in an earlier room. Re-enter the red flower to go straight back to the end of this current doorway so no harm no foul)

When you emerge at the end of the doorway room, you may see the petals of a flower behind a tree. Don’t bother with it- it’ll just lead back to the beginning of this room.
Go through the door and you’ll emerge in a room with treasure chests (a tent to go with the ones you’ve been stealing from the Lariosauros, a Hi-Potion and a shuriken), a save point and a door. Make sure everyone is rested.

For once, there is no one to stop us except for the Crystal Guardian.

When Ozrich finishes counting to five, he’ll Omnislash someone. You can steal the Zweihander sword from him.
I got through this with lots of group heals and lots of attacks that bypass defense or affinity. My usual combo with Ami’s Goblin Punch, Siegfried’s Dispatch and Darius’ Shadow Veil + Darkside combo. Eventually, Ozrich went down and Darius hit level 20 and learned Armor Break and Spirit Break, which sound like things that could have come in handy just now.

Then…this just happened. Just like that. Bump off the guardian, take the crystal.
That simple?

Just…done? With the exit moogle and everything?

Aboard the Eagle, the party is equally stunned. Oalston thinks that the advantage might- finally -be theirs. The question of what to do comes up. Siegfried brings up the looming question of Ivalice and Vahn elects to pursue that after debriefing with Gran.
While they do so, Quigley interrupts: people from Branch are looking for Vahn.
Biggs and Wedge enter with news. Branch has fallen to unidentified enemies. Biggs says that “(w)e don’t know who or what they are.”
Wedge adds that Hans was seen fighting alongside the invaders. Upon hearing this, Darius yells “It’s the Archareons!”
Biggs and Wedge add that an Ivalician fighting force was supporting the strangers who fought alongside Hans. One that appeared to be well-prepared and already in place.
Vera is stunned and clueless. Ivalice wouldn’t do something that precipitous, would they? And sacrifice their mutual investment in the peace treaty after the Crystal War?

Everyone heads for Branch.
Once there, we meet three Archareons at the gates. Vahn and Darius are now mandatory party members. For the other two spaces, get at least one person capable of healing. Lots of Jumping and Shadow Veil + Darkside waits in our future.

After taking care of these guys I, uh…just sort of walked into the reliquary room and took Gungnir. There’s dead bodies everywhere so perhaps it just stands to reason that the reliquary is just there, waiting to be looted?
Is every other nation gonna get gutted from the inside by Archareons so we can go looking for their magical treasures as ultimate weapon quests?
Gungnir can, of course, be equipped to Vahn. The item description reads ‘Holy spear that once pierced the heavens.’ Vigor + 150, Spirit + 50 and Critical Hit + 7.5%.
Gylfi and his retinue wait for us in the throne room.

Once you defeat Gylfi’s Archareon warriors, mind-controlled Hans takes a third run at us. I made sure I had Amy and Siegfried with Vahn and Darius. I kept up the White Wind when I could but mostly just focused on Goblin Punch, Dispatch and Shadow Veil + Darkside. Now that Vahn is equipped with Gungnir, he can do some serious damage with Jump and Shockwave.
After defeating Hans, he begins to awaken from the mind control. Gylfi then chooses to “intervene myself and end this now!”
The status effects inflicted by mind-controlled Hans and Gylfi can slow you down. Consider equipping accessories that protect against poison and silence. Gylfi can inflict instant death so balance those two points with a third, if you can.
…
I kept dying so I eventually decided to try a portal I saw outside, earlier.



Neat musical transition, here, with the quiet percussion and distant, harmonized voices. The monsters are hard as fuck, though. Scaled to a higher level, maybe?

And what the actual fuck is up with Gylfi? It’s possible that you may need to be prepared to survive two consecutive waves of Meteor Shower. It won’t necessarily happen but Gylfi does regularly squeeze in a few moves per turn. Those two may both be Meteor Shower.
It took awhile but I did manage to finish the battle with Vahn, Darius, Siegfried and Ami. Don’t even bother with Cheer. Ami spent most of the battle casting White Wind. Vahn alternated between Shockwave and Jump. The other two stuck to their own defense-and-affinity-subversion routines.
When Gylfi is defeated, a new presence appears: Valiar.
Valiar: “Gylfi, your rapid pursuit of these individuals must end, and with it, your crusade. (…) Your fanatical sect of Archareons must be stopped before you do more harm. Can you not see that these humans wish to do well!?”
Gylfi: “They’re interlopers! Pests! It is you who cannot see the harm they do!”
Valiar laments that Archareons are “binary thinking beings. We can only see two paths. A flaw in our design.” (Revealing choice of words…?)
Valiar accuses Gylfi of taking the wrong path relative to Valiar. They are obliged to “do away” with Gylfi.
Gylfi: “You threaten a fellow Archareon with harm, but will you dare to do so towards a human?”
Valiar: “Of course not.”
Gylfi: “Then how will you harm me if…”
Gylfi begins to fade away and turns to Hans.

He dives into Hans’ body. The dialogue attribution names this new being Gylfi-Hans, who then slips out of the throne room.
Valiar catches us up, later: he is a judicial enforcer among the Archareons. This makes me wonder if Archareon society is composed of people whose binary natures need to be positioned in a safe, functional way relative to one another. Those with a “law-and-order” binary expression become enforcers. Presumably others end up elsewhere.
Consider the priorities implied in Valiar’s wording: “Gylfi leads a dangerous and heretical sect of Archareons that believe your group will bring ruin. They are wrong.”

Ironically, this exhibition of binary thinking renders Vera a bit less binary in her assessment of them.
In spite of how easily Gylfi-Hans escaped them, Valiar is convinced that Gylfi is now less of a threat as a human overall than Malacore.
Valiar says that Malacore is “a threat to all life on Gaia and the Esper World.”
Valiar: “Magic links our realities together, so the end of his madness is of interest to all life.”
We destroyed Gylfi’s body. Gylfi escaped in Hans. If Gylfi and Malacore are a signals, then the Water Crystal appears to be the broadcast point. Valiar then sets out for the Rift Shrine (where we last met Ramah) to study the barrier surrounding the Crystal of Water. This will take time.

Until then-
Darius: “Sounds like it’s time to head south then.”
Onward to Ivalice and the secret of Vahn’s father.
Here’s the sauce
Until next time, TBC



































































































































