Yesterday I played for nearly ten hours, wrapping up the Sector 5 sub quests and going all the way through to the sewers, just before Avalanche’s last stand at the Sector 7 plate support pillar.
Something I want to mention that I briefly touched on earlier is the combat system. Put simply, you can attack, dodge and block all you want but every other option requires you to invest at least a little patience. This can be like charging Barrett’s gun-arm or slowly, carefully building momentum with Cloud’s punisher mode. Most frequently, though, it’s the ATB gauge, which you fill by attacking, blocking and dodging.
This can be annoying at times, since in order to properly strategize you often need the assess materia, and materia can only be used once you’ve built up the ATB gauge. So you roll in and start banging away and just lumping any consequence that goes with that. This necessity can be maddening in near-defeat situations, like when you have to avoid a game over by either healing yourself or reviving someone else. You often have to dive back into the fray with almost no HP to fill your ATB gauge enough to use an item or a spell.
That is my only nit-pick so far though. Square Enix made me really afraid of their tendency toward appeasement with Final Fantasy XV. That game was designed to appeal so universally that the final product hardly took a single risk. If it seems like I mentioned random comparisons with XV in the last post, it’s because XV cast a long shadow. It was released in a partially complete state so they could trickle out a finished product that would accommodate fan reactions. To say nothing of the prissy lack of risk taking or difficulty. FFXV might be less fun if you just press X throughout every battle but the sad truth is that you can. If you chose the easy difficulty setting you could even play through the game with Carbuncle resurrecting you every time your HP reaches zero.
If that appeared to be Square’s emergent business model then I couldn’t help but worry about what might come next. FFVIIR, luckily, doesn’t repeat any of this. In fact I’ve been playing a lot of Mana games in the last few years and I rather like the strategy of getting in, spend your stamina/ATB/whatever gauge, get out and charge it again. The need to build the ATB gauge to even use an item is annoying but it isn’t a deal breaker.
There are also some interesting little doo-dads that borrow from other FF weapon and buffing systems. Each weapon comes with abilities that you can master and take with you, like in IX, or the Espers in VI. You can also craft weapons in a system that bears a superficial resemblance to the crystarium in XIII or the sphere grids in X. You can even add extra materia slots which adds to the strategy since you are less likely to wander into a battle with the wrong stuff equipped.
It was my worries about appeasement that made me sweat the cross dressing scene. Like, it didn’t happen in exactly the same way that it did in the original, and so much in this remake does not, but I kinda panicked. I was kinda afraid they may have made the cross dressing in Wall Market optional in order to appease in the opposite direction. I was kinda freaking out. And then Aerith walked Cloud’s spikey ass over to the Honey Bee Inn and all was right with the world.
Noticeably absent from original- the uncanny freak-out when Cloud walks in on a ghostly mirror image of himself. The ghost Cloud lunges at living Cloud and he blacks out. This was also the scene where we hear the song Who…Are You? for the first time. Later, Who…Are You? is paired with Jenova. When you first hear it used in relation with Jenova, the association with the hallucination in the Honey Bee Inn is nothing short of disturbing.
There is an echo of this event in the Remake, though, and it even happens around that time, even if it’s not at the same time. Before waking up in Aerith’s church, Cloud chats with a mysterious figure in a white void. At first I was so sure it was going to be Zack Fair. But it’s a second Cloud- perhaps alluding to the conflation in his mind.
Even with that difference I do appreciate how Wall Market and Don Corneo have been mentioned and foreshadowed, going back to the scuffle with Corneo goons in Sector 7. The constant background chatter about the long-reaching consequences of the Avalanche bombings dovetails nicely from the unexpected carnage after the first attack and Barret’s belief in needing to crack eggs to make omelets.
Not sure if my favorite quote from yesterday’s binge was “The Lady of Frost is the perfect companion for a man like you, Cloud” or “Never be afraid, Cloud”.
I also like “Cloud…this dress…and makeup…”
“Yes. Nailed it. Thank you. Moving on.”
End of play-through: